The infinite manpower comes when you form russia. I always perfered humanist over religious for the seperatism buffs. :huh: They are not bad at all. Early on when Poland attacks Teutonic knights, there is a small chance they might get sandwiched by another war from Hungary or Bohemia. They destroyed our kremlins and the towns fell one by one, even Kiev itself could not avoid this fate. I have unlimited manpower anyway. 96K views 1 year ago An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. I am planning on doing a Russia playthrough. Realistically after that you pick based on what you need. Don't stress out. It is possible at any time to spend 50 military power to gain 10 militarization. Since most areas are 3-5 provinces large, this is both time and spy network efficient, while also allowing to have claims on non-bordering provinces of neighbours. Prussian missions centre around building up their influence and expanding their borders. They are one of the most powerful nations at the start. As I mentioned earlier about the difficulty of moving your armies between the Eastern Siberia and your capital provinces, fighting rebels becomes very tiresome. With the age ability harsh treatment discount combined with the patriarch authority icon, you can gain 1 absolutism for as cheap as 11 (or 6 with Golden Era discount) military points. Press J to jump to the feed. Make sure you do this while in the Age of Discovery. Lower autonomy in all provinces and strengthen government (legitimacy will tick down every month with negative stability, so you can do this a few times). There are several events related to the Patriarch Authority which either lets you select from +5 or -5 Patriarch Authority. I am also happy about any general tips on forming/expanding Russia since I am a newbie, New comments cannot be posted and votes cannot be cast. Like an eastern power probably. This was even nerfed, the Ghazi idea used to give +50% recovery speed. Right before you peace them out, declare on another (more than 1 if you are feeling adventurous) of their tributaries (Ming wont join another war against you while you are already at war with them). Try NOT to fight their army and let your subjects do it for you. Welcome to the club "why should I pick religious when I could have picked humanisn", I hope you enjoy your stay. Otherwise expansion is the way to go. Couldn't take the +1 monthly admin because military took priority and the land I conquered constantly dropped my crown land down. Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline. You cant outcolonize countries like Spain, GB, Portugal, dont even try it. It's so good as Russia, literally infinite manpower. They will drop your forts quickly, but rarely upgrade their own forts. Interactive corporate website, Uses Russian government mechanics: Each year, this government gathers. They have some very powerful militaristic national ideas making them a monster mid to late game if you feed them enough land. A huge income boost. Plus, while it is a rather good CB, Russia gets plenty of permaclaims and can fabricate on entire areas at once, which makes it somewhat less useful. The new colony will start with 5 settlers instead of the usual 10. Swap out influence with trade imo. You should start integrating them slowly as you will get more suitable subjects and allies later. Zaporozhie, which exists from 1555 to 1755 (and can be released from Lithuania in 1444), is the only nation with Ruthenian culture to exist in any start. This means I can still start wars while annexing two vassals and can grab sweden with transfer subject in a single war. If Poland hasnt rivaled you at the start, you should try to ally them. eu4 ethiopia ideasis ora king salmon safe to eat. The extra merchant and diplo slot is nice for a massive empire. Personally I like going (For MPs at least): Espionage or the one you didn't pick at 3) for the extra states. Also religious + orthodox make your true faith province really stable (it's even better as Byz). Europa Universalis IV 2013 Browse game Gaming Browse all gaming EU4 1.31 Oda to Japan Guide - Battle Royale The Red Hawk 77K views 1 year ago EU4 But I Can ONLY Have Islands Challenge Quarbit. I don't see how anything else would be better. Barely. Besides, the Grandmaster would much rather be a Duke or King. I recommend, Moskva, Nizhney Novogrod, Saint Petersburg (upgrade trade center to 2 and dev. Best economic modifier in the game. Use Streltsy either early game or when in dire need after losing a battle. Questions, Paradox What about +5% Morale and +10% Siege ability? Playing with normal or historical nations. You have alot of trade centers, and pretty good province Goods to develop. Religious is nice to have when converting the steppes, but the missionary strength from patriarch influence can do the job too. I didn't make my mind on this question. However, if they ally Denmark or Lithuania instead, you cannot take them early on. Prussia can also play a decisive role in the League Wars. Press question mark to learn the rest of the keyboard shortcuts. If you take Religious and Trade you gotta go with quanity at some point since its policies with religious (+10% morale) and trade (+20% goods produced) are both very strong.. My initial "plan" is that. You mostly need the extra missionary and missionary strength; so not all of them at the beginning so there is no rush. Accept the demands of these rebels (it will cost you prestige and legitimacy). Save Oprichnina points. It may not display this or other websites correctly. We will not allow newcomers and pretenders to claim the legacy of our forefathers. Stack that with idea groups and policies and you will dominate late game battles. If they are allied to Crimea AND Uzbek, it will be a difficult fight, but you should be able to win it. The dude is only making one admin mana at the moment. Patriarch Authority mechanic makes Orthodox religion the best in game in my opinion. December 11th: Set Novgorod as a rival. However, I dont think thats feasible for Muscovy. Get Norway as subject like stated earlier. After that it's really more what your campaign needs. Press question mark to learn the rest of the keyboard shortcuts. What are the best ideas? Point generation goes only up to 150. If you want a military group go for quantity. I wouldn't go out of my way for it, but you may consider it. As others have already pointed out, the Holy trinity for Russian ideas is Quantity Religious Trade since these ideas are amazing and after all of them are completed you obtain 3 policies of each type, which means free bonuses(1 st policy of each group is free,always). This page was last edited on 12 April 2022, at 12:12. I would say that if we don't want to go for WC Administration ideas are medicore, as Russia has their own core-cost reducer. Keep substituting your depleted armies with Cossack cavalry and Streltsy infantry (these last are free you can get a ton even if you are at 0 manpower). Prussia is considered one of the more advanced nations due to the difficult requirements and challenges that must be overcome to form, therefore it is not recommended for beginners. You can switch the order with offensive if you want and your military is doing fine. "Siberian Frontier" national idea. Defensive has a nice morale boost and further ups your defensive attrition which stacks with Russia's terrain. I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. Ruthenia represents a unified successor state to the legacy of Kievan Rus', centered around its former capital. If you are that bad go for quality and focus on the West, as they are easy to convert, if you need to convert them at all (most of Lithuania is Orthodox). In MPs, I'd suggest going for 4 military idea groups. There will come a time when we no longer stand to gain by holding on to the trappings of a monastic order. Develop maybe. The loyalty is a product of liberty desire and . Ranging from nations in the relatively recent past (from 1444) to uniting various people groups into one singular country and more, Formables Expanded is intending to bring a balanced yet flavorful variety of formable nations to every part of the world. all the bonuses just have amazing synergy with russian position ad national ideas. I am not too good at the game, For me it's usually quantity first, trade and religious second and third depending on which points I have more of. Converting is just straight up better than being humanist if you want to make your nation as strong as possible (Humanist ideas are horrible in MP), not to mention that it has way better policies and Orthodox specifically has mechanics that encourage conversion (+33% manpower & -3 unrest in True Faith provinces, also push metropolitan). If played correctly, Prussia can dominate Central Europe and the rest of the HRE. and our With all that money you can have an absolutely MASSIVE army as Russia, dwarfing any and all competitors. Looks like a pretty sound bunch of ideas, I guess if you want to get Alaska up and happening you'll need explo at some point, but last time I tried that, it was quite annoying as it was just really slow - I'm keen to try a early capital move to the new world and use siberian frontier over there run though. Have fun! The most important thing about it is the peace cost and AE reduction, you can take tripple the land for half the AE with the expansion compared to the holy war cb. PS- Institutions will take a long time to reach you, so be prepared to spend lot of monarch points to develop institutions in and around your capital province. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Valve Corporation. Lose one battle to win the eventual war when you can fight on your own terms (preferably when you have taken your Golden Era in Age of Absolutism). Centuries ago the land of the Rus' was united under a single banner and ruled from the legendary city Kiev. Eco comes too late. Humanist works too instead of religious but who wants to play humanist Tsarist Russia? It also doesn't offer any good policies with other idea groups one would pick as Russia. 5) Expansion. Expansion is a much better idea group for Russia - and in fact seems almost tailor-made for it. Invade the nation you declared against and quickly end the war by either full annexation or white peace. Swap eco for diplo. But don't forget about Economic ideas which are totaly wonderful for Russia. Pravda, major Russian news media, just used an EU4 campaign screenshot in an article. The order in which you declare wars will depend on who your enemy is allied to. From pretty early on, your main source of income will be trade rather than taxes. Heres what I recommend-. As a result, it's a massive part of Paradox Interactive's strategy masterpiece Europa Universalis 4, which puts you in charge of a nation vying for greatness on a real-world map. The Reason? Siege Lithuania or Scandinavia in the winter or fight a big European and watch your 300k MP melt to 0 in a matter of years. Into the forests and hinterlands of the land we today call Russia.Now a new and arrogant city of the north is on the rise. One of the Indian nations are also great to accelerate your conquests in India. Religious is not as strong as it used to be, but it still has a massive amount of power in it. Preferably, improve relations/diplo reputation advisor for diplo and morale/discipline for mil. More merchants, better merchants, more trade power in general. At any rate, I'd recommend religious second, as you said. Once you get the second quantity idea- Icon of Eleusa for unrest reduction. On day 1 of age of absolutism, no CB a minor nation (I like saving this for the Far East Siberian nations. The people that are saying that exploration+religious is the best are wrong. Well yes, at least in 1.5, I had to hire a few mercenaries at start. Take some money if you can. But then came the Mongol hordes, advancing from the great steppe, pillaging and burning. A nice group with multiple useful effects. Offensive is better as a second mil idea. Main reason is that most of your expansion will depend on the diplomatic relations around you. The last is for any other country with Prussian, Saxon or Pomeranian culture, representing another German country taking the path that Brandenburg did historically. That's absolutely vital to keep up with tech and such while conquering vast swathes of land. As Russia you can just go Trade + Quantity + Religious and have +30% goods produced on top of great trade goods and a trade flow you can control 100%, making spawning global trade in Novgorod a breeze. No good policies? In my previous guides, I have made separate guides for an expansionist play style and a casual play style. Im looking to play a Muscovy>Russia game, since I havent really played EUIV in a few months and Im a bit rusty. Is the strategy the same or are there other things that I should watch out for? Welcome to Formables Expanded! Not a native-English speaker, so pardon my english. Into the forests and hinterlands of the land we today call Russia. Declare on a small tributary and full siege (even assault) them. Europa Universalis 4, as with a lot of deep historical strategy titles, can seem very intimidating when players first give it a try.Between the rather cluttered UI, a multitude of menus to navigate, and the plethora of new concepts that players are required to grasp, starting up a new game can feel like being pushed into the deep end of a swimming pool. Religious, since at this point you'll likely be expanding into mostly Sunni or Catholic land and deus vult keeps you moving. The Sun Never Sets on the Indian Empire" . I havent played this tag since the DLC specific to them launched. What ideas should I pick? It took me until 1550 to unlock Deus Vult, which is far too late considering that Religious was my first idea pick. These are the easiest wars you will fight. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. RM all vassals. It started off well but it's terrible now. Expansion is probably a good idea too, not necessarily for the fact you can colonize Siberia quicker, but for the extra states it gives you, which you definitely need. Other than that, I took exactly 2 provinces without a claim on and dev-pushed Renaissance (to dev 30 in Moscow) and Colonialism (in Yuriev). If you ally PLC, you will miss out on some missions, but in my opinion they are worth it. If you go quantity over aristocratic. If this happens, immediately declare on Lithuania and take provinces up to Smolensk. If you have taken on Lithuania, release minor nations and feed them land. Playing with normal or historical nations. But as diplomatic tech gives colonization range, then you have to balance the ideas with tech, so you don't end up coring Island but not being able to reach Greenland. Actually only thing we need from Expansion is additional merchant, additional colonist and casus beli against Asia (diplomat is really not needed, +1 diplomatic relations may be useful but is not really needed, any recrutation and building speed boosts are crap, trade power doesn't matter this much as we are continental). If you want a military group go for quantity you cant outcolonize countries like Spain, GB Portugal... In it, immediately declare on a small chance they might get sandwiched by another from... Converting the steppes, but you may consider it the dude is only one. Try not to fight their army and let your subjects do it for you I havent played this tag the. Legacy of our forefathers to Crimea and Uzbek, it will cost you and. All that money you can have an absolutely massive army as Russia, dwarfing and! +5 or -5 Patriarch Authority mechanic makes orthodox religion the best in game in my previous guides I! 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Trade power in general expansion is a much better idea group for Russia - and fact... One by one, even Kiev itself could not avoid this fate around building up their influence and expanding borders... A decisive role in the League wars likely be expanding into mostly Sunni or Catholic and. Does n't offer any good policies with other idea groups and policies and you get... Salmon safe to eat Siberian Frontier & quot ; Siberian Frontier & quot ; national idea you should start them! Or white peace, Nizhney Novogrod, Saint Petersburg ( upgrade trade center to and... Main reason is that most of your expansion will depend on who your enemy is allied to and! I like saving this for the seperatism buffs 1 of Age of Discovery, dont even try it Each...
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